January 30, 2017

GameDesignMode = true;

I spent the past week fully testing the TinyEngine framework. Finally, after fixing some bugs and refactoring some code this incredible piece of binary is finally ready. Do I said incredible?

Up to this point I have 1 out of 4 components in the bag.
BTW, this paper sheet is still on sale for just $49,999.

Now, it's time for juicy game design sessions. Beyond having the main story and a preliminary idea of how the game should be and feel, I still need to brainstorm and explore the huge stuff of ideas I have in mind. I'll try to be original (if it's still possible).

Brainstorming alone! I know... I know...
This is going to be fun and challenging!

I'll be working on the following areas:
  • Polished story
  • Main plot
  • Main characters (background & personality)
  • NPCs
  • The different places and locations
  • RPG System Boundaries
    • Abilities
    • Items
    • Weapons
    • Armors
    • Powers.....(ha ha)
    • Inventory System
    • Leveling System
  • Core Gameplay Mechanics
  • The role of Permadeath and Survival within the game.

So far, this was the Monday Post ;-). There is still a long way to go before it looks like a game, but this is going to be a major milestone.

P.S. Feel free to ask if you are a curious one.

- Diego

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