July 6, 2017


I dedicated the past three weeks to work on the background story. This is also useful and necessary to support the next design phase and all the upcoming material, such as the teaser and the press kit.

Just in case this is the first time you are reading my blog, I'm developing an indie game; more precisely a pixel art action-adventure game.

The game engine and most of the required features are up and running. However, as it is obvious, I expect changes to the existing code and even more code to support new game mechanics that will probably appear as the development advances.

During the last few weeks ago, I put programming aside to focus on the story, the game mechanics, the game flow and the puzzles and this is going to take some time.

From my point of view this is the hardest part of the development. I still need to carefully layout all the puzzles and conflicts that will unwrap the story along the game. So I'm, still looking for consistency, harmony and the final heart of the game.

There is still a long way to go. Small moves at a time.

BTW, the above photo is faked! I suffer from Aquaphobia!

- Diego

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